Posts tagged ‘Collision’
SDF: Resolving spherical and circular collision at high speeds in a verlet system.
January 17, 2009
Charles
The method ive found to resolve spherical and circular collisions at high speed is borrowed from the spherical bounding box method. I first store the current distance between the two spheres/circles and then the future distance between the two .
if this future distance is smaller than the combined radius’s I re imagine the current distance
and continue to do the standard method.