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Some rigging notes & ideas today

October 9, 2007


What is rigging?

  • It’s very important to be aware of what rigging really is – in essence is a system for the animator to pose a character effortlessly and and efficiently.
  • It’s a control mechanism that ties the character to time.
  • It’s a marionette for a puppeter (you could classify a mo-cap rig as this, the actor being the puppeter)

Automation Vs Manual Controls

This is an area that really takes a long time to get grip with, the trick is finding the right balance of controls for the animator,  over use-ability and efficiency. Essentially you have to think, if I automate this does it out-way controllability if I was to manually control it – and is it more efficiency.

automation/manally = posability/efficiency

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