What is rigging?
- It’s very important to be aware of what rigging really is – in essence is a system for the animator to pose a character effortlessly and and efficiently.
- It’s a control mechanism that ties the character to time.
- It’s a marionette for a puppeter (you could classify a mo-cap rig as this, the actor being the puppeter)
Automation Vs Manual Controls
This is an area that really takes a long time to get grip with, the trick is finding the right balance of controls for the animator, over use-ability and efficiency. Essentially you have to think, if I automate this does it out-way controllability if I was to manually control it – and is it more efficiency.
automation/manally = posability/efficiency