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More on animation pivots – the offset position.

August 30, 2007

Charles

Edit: My last post was more of a hinderance  than a help, so i took it out.  

In my  last post I discussed a possible way of doing animation pivots – it sadly was just notes in my book and spare of the moment ideas. I think i missed out a vital chunk, and i think in theory I can make it a little cleaner – weak referencing not needed.

So this is still theoretical, but if we examine a standard object matrix3 transform it contains the transform space and its pivot space i.e the offset to keep it in the right position. So if we essentially generalize this idea (i.e making itself over the top of itself) i think we can work it out.

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2 Comments

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  1. Aline Cren #
    November 16, 2007

    You can fake animated pivots easily without going through all these hassles.

  2. November 16, 2007

    Yes you can fake them using xform modifiers etc.. but this can cause the issue of drift – understanding transform matrices and the underlying object-offset ideas in max will give you a lot of power.

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