Transforms and Matrices:

  1. http://www.isner.com/Transform/IsnerTransformManip_04.htm
  2. http://en.wikipedia.org/wiki/Matrix_(mathematics)
  3. http://www.gamedev.net/reference/articles/article877.asp
  4. http://mcraefamily.com/MathHelp/Matrix.htm
  5. http://www.whisqu.se/per/docs/math22.htm
  6. http://www.math.duke.edu/education/ccp/materials/linalg/lintrans/lint3.html
  7. http://www.senocular.com/flash/tutorials/transformmatrix/
  8. http://www.d3coy.com/index.htm#Top

Linear Algerbra:

  1. http://www.mathhelpforum.com/math-help/
  2. http://en.wikipedia.org/wiki/Law_of_cosines
  3. http://www.mathopenref.com/arclength.html
  4. http://liutaiomottola.com/formulae/sag.htm

Dynamics & Fluid Simulation:

  1. http://www.cs.ubc.ca/~rbridson/fluidsimulation/
  2. http://graphics.stanford.edu/~fedkiw/
  3. http://hyperphysics.phy-astr.gsu.edu/hbase/oscdr.html#c5
  4. http://www.myphysicslab.com/

Physics, Constraints & Collision:

  1. http://www.teknikus.dk/tj/gdc2001.htm
  2. http://www.gamedev.net/reference/programming/features/verlet/
  3. http://compsci.ca/v3/viewtopic.php?t=14897

Curves & Surfaces:

  1. http://local.wasp.uwa.edu.au/~pbourke/surfaces_curves/bezier/cubicbezier.html
  2. http://www.ibiblio.org/e-notes/Splines/Bspline.java
  3. http://www.ibiblio.org/e-notes/Splines/B-spline.htm
  4. http://www.ibiblio.org/e-notes/Splines/Cardinal.htm
  5. http://pages.cpsc.ucalgary.ca/~samavati/cpsc589/pdfs/surfaces.pdf

Waveforms, Harmonics and Oscillation:

  1. http://hyperphysics.phy-astr.gsu.edu/hbase/oscdr.html
  2. http://www.myphysicslab.com/pendulum2.html#numerical
  3. http://www.haverford.edu/physics-astro/Teaching_websites/final/DDHO/
  4. http://homepages.gac.edu/~huber/fourier/index.html#DIRI

Inverse, Forward & Instantaneous Kinematics:

  1. http://graphics.cs.cmu.edu/nsp/course/15-464/Spring07/assignments/jlander_gamedev_nov98.pdf
  2. http://www.adventuresinstorytelling.com/VCK/VCK_abstract.pdf
  3. http://www.learnaboutrobots.com/inverseKinematics.htm
  4. http://www.euclideanspace.com/physics/kinematics/joints/index.htm

Quaternions:

  1. http://gregegan.customer.netspace.net.au/APPLETS/21/DiracNotes.html
  2. http://books.elsevier.com/companions/0120884003/vq/Belt-Trick/index.html
  3. http://www.math.nus.edu.sg/~matwyl/Paper/belttrick.pdf
  4. http://www.math.utah.edu/~palais/belt.html
  5. http://graphics.cs.uiuc.edu/~jch/papers/vqr.pdf
  6. http://www.isner.com/tutorials/quatSpells/quaternion_spells_14.htm

Motion Capture:

  1. http://www.cs.wisc.edu/graphics/Courses/cs-838-1999/Jeff/BVH.html
  2. http://www.dcs.shef.ac.uk/intranet/research/resmes/CS0111.pdf

Deformation:

  1. http://isg.cs.tcd.ie/projects/DualQuaternions/

Augemented Reality:

  1. http://www.robots.ox.ac.uk/ActiveVision/Projects/index.html